CrocoDS for RG350

I’ve bought a RG350. It’s a handheld video game console base on the OpenDingux os (like the well-known GCW Zero).

New device means new playground and new challenges.

I’ve thus ported CrocoDS on the RG350: Every device needs an Amstrad CPC emulator!

It’s still alpha release.

Don’t hesitate to post on these boards if you have any suggestions to improve it:

Download CrocoDS for the RG350

CrocoDS now available for Recalbox

… and libretro 🙂

  • SSH on your recalbox
  • Type the following command:
    curl https://raw.githubusercontent.com/redbug26/libretro-crocods/master/install_recalbox.sh | sh
  • Restart your recalbox
  • Choose crocods core in the Amstrad settings in Emulation Station

Enjoy dynamic resize, fast startup (using .kcr file like Super Robin Hood, Rick Dangerous or the great Bomb Jack.), joypad mapping and incredible music !

Source are available (MIT licence) on Github.

.kcr file information: here.

CrocoDS v0.1

First version of CrocoDS for macOS is now available !
CrocoDS is an Amstrad CPC emulator and the first version was created for… Nintendo DS.

Don’t hesitate to ask some features. I would like CrocoDS to be the best Amstrad emulator on macOS !

Actually, you have:

  • automatic resize of the main screen (as seen on the Nintendo DS version) and full screen via [⌘F] key
  • copy paste to the CPC (for fast insert of basic code) [⌘V] key
  • light pen support.
  • integrated menu (with the help of @Kukulcan for the icons) [alt] key
  • tabbed window.
  • ssh terminal (via fake emulation but on the real cpc screen – I’m also a sys-admin 8) )
  • load game from the great database of CPC-POWER [⌘I] key

Next version will have:

  • integrated development environnement (like in pico8 but to develop real cpc games)
  • integrated norton commander like (to manage .dsk)

>Download CrocoDS v0.1

CrocoDS for Open Emu 2

openemu - amstradOpen Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end. (text from their website: https://github.com/OpenEmu/OpenEmu).

Soon, CrocoDS, the greatest Amstrad emulator (yes, I know…), will be available for Open Emu.

It already run on my desktop but I have still some adjustments to do…

Arnold es el más grande, es el mejor! (as say our Spanish friends)



CrocoDS 2.1 now available on GitHub 49

iOS Simulator Screen shot 21 juin 2013 20.31.34CrocoDS is a port of my Nintedo DS emulator for iPad/iPhone/iPod.

It’s heavily based on WinCPC by Ludovic Deplanque.

A lot of work has been done to make it usable on Nintendo DS 6 years ago.

When I begin to develop on iPhone, it was the second application I do (The first is Doobs).
It contains thus a lot of bad iOS coding 🙂

CrocoDS is available on GitHub at https://github.com/redbug26/crocods

Crocods 2.0 76

You could forget the joke from kukulcan: here is the v2.0 of CrocoDS 🙂


– Save-states (load, read & erase).
– New design. (thanks to kukulcan)
– Bugfixes with the autostart.
– Beter support of the copy, shift, control and caps-lock keys.
– Single / multi-keys pressed for activate cheat code.
– Minor update in the Z80 emulation.
– Bugfixes in the timing of the sound module. (thanks to Alekmaul)
– All options are now available via icons.
– Screen capture (you need sna2png to convert the snapshot to bitmap)
– Speed limitator. (crocods is sometimes too fast)

Enjoy !!