Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end. (text from their website: https://github.com/OpenEmu/OpenEmu).
Soon, CrocoDS, the greatest Amstrad emulator (yes, I know…), will be available for Open Emu.
It already run on my desktop but I have still some adjustments to do…
Arnold es el más grande, es el mejor! (as say our Spanish friends)
You could forget the joke from kukulcan: here is the v2.0 of CrocoDS 🙂
– Save-states (load, read & erase).
– New design. (thanks to kukulcan)
– Bugfixes with the autostart.
– Beter support of the copy, shift, control and caps-lock keys.
– Single / multi-keys pressed for activate cheat code.
– Minor update in the Z80 emulation.
– Bugfixes in the timing of the sound module. (thanks to Alekmaul)
– All options are now available via icons.
– Screen capture (you need sna2png to convert the snapshot to bitmap)
– Speed limitator. (crocods is sometimes too fast)