KMSC #16: GBCDS

This 16th entry was created by Archagon
Here is his description:

A Gameboy Color emulator. Features:

* game browser
* optional stretching w/preserved aspect ratio
* working saves
* working sound
* possible GB mono support
* turn-offable bottom screen in order to minimize distraction

I understand that coding (or porting) a GBC emulator for the Nintendo DS would be no easy task, but it’s really the last thing that the system needs in order to completely support every game in Nintendo’s portable lineup. Wouldn’t that be terrific?

GBCDS

KMSC #15: ClouDS

This 15th entry was created by Takam
Here is his description:


Startup screen:
m1un6
Pretty simple, on the top screen you see some simple instructions, up and down dictates the size of your brush, left and right – the opacity, also in the middle of the dpad is the indication of the size and opacity of the brush you have selected
but what are you drawing? well, with a title like “ClouDS” its pretty obvious :p

Gameplay screen:
m2ui6
Here you can see some clouds have been drawn in a spiral pattern, the canvas doubles as a map screen for gameplay, and in the gameplay all you do is use the stylus to fly around a humble bird on a beautiful blue sky day in the middle of the ocean, accompanied by some fitting music 🙂

KMSC #14 NDS Words Concept

This 14th entry was created by Fejuai
Here is his description:


Powerful dictionary and thesaurus application for the Nintendo DS. Features the key elements to a pocket dictionary, thesaurus, and includes recreational and archival capabilities.

The top “Dictionary” and “Thesaurus” buttons would switch the function between the two. The universal search entry box is situated in the top-center of the first screen. To manage the menus, a bottom-top ‘L’ swap system could be implemented so that the user could easily press the ‘L’ putton to swap the top and bottom screens.

Every feature should be made managable by the stylus as well as by buttons. The interface itself should look professional and should not travel far from a basic colour scheme.

Things to include:

* Text input via virtual keyboard
* Text input via freehand
* Quick search
* Full dictionary
* Full thesaurus
* Linking between definitions and files
* Translation tool
* Audio for pronounciation of word
* Preferences menu including default language changes
* Language files, allowing use in any language
* Word hangman game for specified word
* Word jumble game for specified word
* Word history look-up

This would be pretty difficult to impliment, but it’s supposed to be a dream mock-up ;). This is based on the capabilities and functions of http://word.sc which I believe would be great on the Nintendo DS.

ndswordsconcept

KMSC #13: Minigolf DS

This 13th entry was created by Bobby Sixkilla
Here is his description:


Minigolf DS est un jeu de minigolf. Il s’inspire d’un jeu de minigolf
de l’Atari ST auquel je jouais étant petit et qui se contôlait à la
souris.

L’affichage se fait sur les 2 écrans. L’écran du bas permet de
positionner le club par rapport à la balle avec le stylet pour choisir
la direction et également de déterminer la force du tir.

Les niveaux comportent des obstables (ici, un dos d’ane), des
accélérateurs (les “+”), des ralentisseurs (les “-“), et des pièges
(ici, de l’eau).

PS : Si les couleurs sont étranges, c’est normal : je suis daltonien. 😀

minigolfds