Posted by RedBug | Posted in General | Posted on 27-11-2007
Mollusk, le programmeur légendaire à qui l’ont doit la PAlib (librairie utilisée par plus de 50% des homebrews sur Nintendo DS) se met au développement sur Pocket PC.
Et qu’est ce qu’il nous pond (avec la complicité de Pitt) ? Une librairie open-source de la même veine que sa PAlib: la XFlib.
Actuellement, parmi ces nombreuses fonctions, on peut citer la gestion des sprites avec rotation et alphablending, les couches vectoriel et texte, le support des .png et des .gif, etc.
De plus, il utilise le compilateur universel gcc au lieu de visual studio. De quoi faciliter l’utilisation de sa librairie pour d’autres plateformes ?
Maintenant, il faudrait que Thierry Tremblay libère sa librairie PocketHAL afin d’améliorer la xflib au niveau compatibilité avec tous les types de pocket pc.
Je me plais à rêver à un concurrent open-source de la librairie EDGELIB…
Posted by RedBug | Posted in MyDev | Posted on 09-11-2007
You could forget the joke from kukulcan: here is the v2.0 of CrocoDS
- Save-states (load, read & erase).
- New design. (thanks to kukulcan)
- Bugfixes with the autostart.
- Beter support of the copy, shift, control and caps-lock keys.
- Single / multi-keys pressed for activate cheat code.
- Minor update in the Z80 emulation.
- Bugfixes in the timing of the sound module. (thanks to Alekmaul)
- All options are now available via icons.
- Screen capture (you need sna2png to convert the snapshot to bitmap)
- Speed limitator. (crocods is sometimes too fast)
Posted by RedBug | Posted in KMSC | Posted on 13-09-2007
Ce n’est pas encore pour aujourd’hui.
Mais, ca avance
La preuve en image:
Posted by RedBug | Posted in KMSC | Posted on 14-04-2007
This 14th entry was created by Fejuai
Here is his description:
Powerful dictionary and thesaurus application for the Nintendo DS. Features the key elements to a pocket dictionary, thesaurus, and includes recreational and archival capabilities.
The top “Dictionary” and “Thesaurus” buttons would switch the function between the two. The universal search entry box is situated in the top-center of the first screen. To manage the menus, a bottom-top ‘L’ swap system could be implemented so that the user could easily press the ‘L’ putton to swap the top and bottom screens.
Every feature should be made managable by the stylus as well as by buttons. The interface itself should look professional and should not travel far from a basic colour scheme.
Things to include:
* Text input via virtual keyboard
* Text input via freehand
* Quick search
* Full dictionary
* Full thesaurus
* Linking between definitions and files
* Translation tool
* Audio for pronounciation of word
* Preferences menu including default language changes
* Language files, allowing use in any language
* Word hangman game for specified word
* Word jumble game for specified word
* Word history look-up
This would be pretty difficult to impliment, but it’s supposed to be a dream mock-up . This is based on the capabilities and functions of http://word.sc which I believe would be great on the Nintendo DS.
Posted by RedBug | Posted in KMSC | Posted on 12-04-2007
This 9th entry was created by Moro
Here is his description:
Well, this is quite obvious, this is a port of the segaCD ( megaCD ) version of Snatcher, that uses the double screen and the stylus to play in a comfortable “Phoenix Wright” style.
It can be played with the stylus and with d-pad and buttons. The shooting scenes need to be played with the stylus and it would be great if they would be faster and harder than the original ( you can shoot really tapping with the stylus ) ; in the shooting scenes the top screens will show the life markers or any HUD that is present… It could be released with the acts in different nds files, one after another ( like a tv serial… ).