Les compos Ketchup

Kypass v1.5 status 51

Kypass v1.5 is in development.

Already done:

  • Write support with kdbx (YES!)
  • Keyfile for kdbx. (read & write)
  • Better synchronization with dropbox.
I’m currently working on a database locking via gesture à la Android.
If I don’t have time to finish this “locking” before friday 12, these new features will be in the release 1.6 (or 2.0)
And please… If you like Kypass, say it around you!


Je suis toujours vivant.
Quelques petites nouvelles:
– le developpement de CrocoDS reprend (merci à Kukulcan de me motiver tous les jours). Au niveau des nouveautés: relooking de l’interface, meilleur gestion de l’autostart, save states, etc.
– la compo KMSC a été annulée. Mes plus plates excuses à tous ceux qui voyaient déjà leur idées réalisées fin août. On garde tous ça dans nos cartons, mais en tant que programmeur d’homebrew, on n’aurait jamais du promettre de dead-lines 🙁
– je viens de m’acheter un Nokia E60. Donc, une version de Doobs pour Symbian ou J2ME pourrait bientôt voir le jour.

Ketchup Mock-up Spring Compo 2007: the results 7

Here are the results:

      Developer’s vote
  Game/App name Comments (by Freemaan) Arialia Mollusk Alekmaul Freemaan Redbug
1 ClubPenguin DS            
2 DSsh         5  
3 Flashplayer DS I’m not sure the CPU is enough for a full-featured flash player 2        
4 Stick Animator DS   1     2 3
5 NDS Canvas Concept       5    
6 Openoffice DS Direct port impossible ; the CPU is too slow to handle this. A simple text editor maybe possible.          
7 DS-110   5   2    
8 Band-In-A-DS            
9 DSnatcher Certainly some copyrights pbs if we do it          
10 TubeDS DS’s WiFi is too slow for this (max ~5-6kb/s), and the DS itself too…          
11 Fudge Packer         3  
12 Rhythm game     1   4  
13 Minigolf DS       3   5
14 NDS Words Concept   4 4      
15 ClouDS     3     1
16 GBCDS Some ports are already on the way     4    
17 Sandy Already exist as World of Sand   5     2
18 Videogames Manager     2 1    
19 DS MPC/sp-404   3        
20 DS3D It would be very difficult to do…          
21 HTTP Serv DS         1 4

Winners will be contacted by the developers to begin the projects.
Good luck for the Neoflash Summer 2007

KMSC #20: DS3D

This 20th entry (the last one ?) was created by Sylvain from Bilou HomeBrew’s Blog.
Here is his description:

maybe it’s too late, maybe it’s not.

Anyway, if i had plenty of time for DS coding, i’d be working on this: DS3d animator — animate 3D models in your living room.

– import 3DS models (as files on SD card or via WiFi)
– allow creation of composite models by drawing separate objects one after each others
– define anchors and “strings” between objects of one model, as well as a ‘rest position’ towards which the angle/distance between objects
– record animations out of touch input (e.g. by defining a target position and speed and let the character evolve to that location). Visualize the animation on upper screen
– colorize the 3D model
– stamp sprites on top of 3D objects (e.g. the eyes of the character, etc), from a sprite palette
– substitute one object with another to do “3D sprite” animation

And most importantly: save the generated animation in a way that will allow it to be imported in a 2D/3D game engine (either full 3D engine, or something à la new super mario bros.)


KMSC #19: DS MPC/sp-404

This 19th entry was created by dman
Here is his description:

Ok here is my idea. It’s a drum machine/sample sequencer kind of like
an akai mpc in operation( It has 8 samples and 8
tracks (or whatever can be made with the DS hardware). You can record
your sequences and play them back…giving you a drum machine in your

Here is how it works:

1. The round thing is the pad where you play the notes. Hitting in the
center plays the sample at max volume, towards the edges at a lower
2. The round pad thing pulses at the metronome speed.
3. Samples can be quickly changed by hitting the sample buttons on the
left side.
4. Different tracks can be selected on the right hand side.
5. The D-Pad is used to play/rec/overdub and delete notes in a sequence.
6. The sequencer would have a resolution of 96ppq (same as mpc).
7. The top screen holds all the information on the current sequence.
This can be swapped with the lower screen using the L or R button.

There would also be a sample edit page which i haven’t shown here. The
idea is to make a very simple/fast way of making music with samples
(like the mpc series and roland sp-303/404) on a nintendo DS.